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Alright, here we are with attack elements.These are pretty straight forward so they shouldn't require explanation. If explanation IS required, that data is in the DNA Type thread in this forum.
Now then, the elements are:
Flame
Water
Earth
Wind
Metal
Wood
Ice
Light
Dark
Lightning
Non-Element
Types:
Any of the basic Frame DNA, Dimensional DNA, and Explorer DNA
Curative: Anything that heals the target.
Cleanse: Anything that gets rid of status ailments.
Boost: Anything that raises some sort of statistic for the target. This includes status changes.
Decay: Anything that causes a decrease in statistics of the target. This includes status ailments.
Attack Structure
The set up of your attack is the attack structure...ok, that was pointless, but here it is. Attacks are set up like so:
Attack Name: *insert attack description*
Type: *insert type here*
Element: *inssert element here*
Attack technique example
Seven Salamanders: Sworddramon spins, and seven blazing fire dragons erupt from his body and spiral around him as he attacks the opponent.
Type: Sword/Dragon
Element: Flame
Curative technique example:
Max Heart: Fujinmon uses the power of light to heal the wounds of an ally.
Type: Curative
Element: Light
Cleanse technique example:
Flash Medic: Turbomon's ruby beacons flash, curing Poison, Blind, and Meltdown.
Type: Cleanse
Element: Lightning
Boost technique example:
Warrior's Bond: Talosmon uses his energy to put an ally under "Invincible" status.
Type: Boost
Element: Non-Elemental
Decay technique example:
Bio Cannon: Umbromon blasts chemicals all over the opponent, with a chance of causing "Poison".
Type: Decay
Element: Non-Elemental
You can add more attacks using Blank Codes, but the best possible way is to gain Attack Programs and take them to the Digimon Builder in the labs.
 Beware the Chickens!
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